Tencent
China Shenzhen
28
Followers
4
Following
23
Public Repos
0
Private Repos
Language Breakdown
Lines of code distribution across 15 owned repositories
5.5M
Total LOC
C++
2,623,616 lines
47.7%
N/A
C#
937,467 lines
17.0%
N/A
HTML
878,899 lines
16.0%
N/A
C
657,245 lines
11.9%
N/A
ShaderLab
221,744 lines
4.0%
N/A
Other
184,261 lines
3.3%
N/A
T
T-Shaped Developer
T-shapedDeep in C++ with broad versatility
C++
C#
HTML
C
ShaderLab
Collaboration Network
Global Impact visualization
Repos
23
PRs
0
Growth
+18%
Top Collaborators
No collaborator data yet.
Coding Streak
Contribution activity over the past year
1 day
86
Contributions
81
Commits
0
Pull Requests
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Mo
We
Fr
Based on GitHub activity
Less
More
Following
4 total
Keijiro Takahashi
@keijiro
Sebastian Lague
@SebLague
Rob Cupisz
@robcupisz
NVIDIA GameWorks Admin
@NvidiaGameWorksAdmin
Synced via GitHub
Top Repositories
Unity-JellyBody
JellyBody —— shader,vertex replacement
72
12
C#
Unity-Screen-Space-Decals
21
5
ShaderLab
UnityComputeShader-FFTOcean
A Ocean Surface Solution
7
2
ShaderLab
UE4_ComputeShader_Volume_Cloud
尝试移植之前在Unity里写的体积云
5
2
C++
GraphicLab
Private RealTime Render Graphic Tech-Test
4
1
C#
Effect-Player-Sys-Framework
特效播放系统框架(特效抽象包含内容丰富,如粒子、镜头抖动,创建Obj,镜头特效,音效等,按不同的流程进行播放)。该框架目标是把这些抽象成一个物体Effect,进行播放
4
1
C#
UnityNodeEditor
3
0
C#
UnityNodeEditor-Old
Target: Like War3_MapEditor
3
3
C#
core
stl、boost c++14版的重新编排与实行,去除冗余,精简代码,探索更有效和更优雅的编程方法
1
0
C++
MyFirstGame-Demo
U3Dgame
1
3
C#
Open Source Impact
Contributions to external projects
0 merged PRs
No external contributions found.